It’s been 13 long years since that last Grand Theft Auto game, and a lot has changed. Since GTA V launched in 2013 on PlayStation 3 and Xbox 360, there’ve been two full console generations (hell, four presidencies and 30 MCU movies too), but the gaming landscape itself has shifted. While open-world games like GTA were rarer back then, most blockbuster games today have some form of large-scale exploration, and the rise of live-service titles like Fortnite and Call of Duty: Warzone have made big-event games less of a focus as players are sucked into yearslong obsessions and the slow IV drip of seasonal updates.
But GTA never really went away. Although most fans might’ve finished the game’s single-player mode well over a decade ago, GTA Online has thrived, continuing to draw in over 20 million active users monthly. Where many franchises might’ve lost their luster or hype after such an extended wait, the perpetual cultural prominence of the series has ensured that anticipation for Grand Theft Auto VI is at an all-time high.
But what will the game ultimately look like? Despite leaks and a controlled trickle of information from the developers at Rockstar Games, very little is known about how GTA VI will move the series forward or change its tried-and-true formula.
Scheduled to be released on Nov. 19, 2026, GTA VI remains in many ways a mystery. With pre-orders now officially live, more information has come to light. Here’s everything we currently know about Grand Theft Auto VI.
The setting
Officially announced in February 2022 after years of rumors, details about GTA VI became public following a massive leak that September, revealing the game’s location and modern-day setting. Later confirmed by Rockstar in the game’s first trailer in December 2023, GTA VI sees players return to Vice City, the Miami-inspired location first seen in 2002’s Grand Theft Auto: Vice City.
Originally released for the PlayStation 2, Vice City was a prequel to 2001’s Grand Theft Auto III and served as a period piece set in 1986. Its Miami-coded locale and tone was heavily inspired by the TV series Miami Vice and countless films set in the neon soaked, cocaine-fueled 1980s. Any connection to plot or characters from that game is unknown, but returning to Vice City in the modern day allows Rockstar to play in a very different sandbox than before.
The game’s two trailers poke fun at many Florida-isms with insane characters like the dual hammer-wielding woman, a sunburned man watering his lawn in a speedo, and spring breakers and locals partying heavily by posh pools and muddy monster truck rallies. From the looks of it, almost everyone in GTA VI will be some version of a Florida Man or Woman, which suits the tone of the franchise which has routinely parodied American culture from all angles.
Rockstar GamesReturning to a previous city for a modern-day update is also a recurring trend for Rockstar. The very first game, released in 1997, introduced three unique locations based on real-world cities: Liberty City (New York), San Andreas (San Francisco), and Vice City (Miami). Its immediate expansions and 1999 sequel moved away from these fictional cities, but a full trilogy of early 2000s-era games each centered on one location from the original game apiece with GTA III (2001) set in Liberty City, followed by Vice City (2002) and San Andreas (2004).
Following that, a second trilogy of games doubled back with Liberty City reappearing in GTA IV (2008), Los Santos (GTA’s take on Los Angeles from San Andreas) in GTA V, and now Vice City and the larger Florida-inspired state of Leonida in GTA VI.
Like San Andreas and V, GTA VI will likely expand far beyond the reaches of just its base city, with a massive open world that includes the various regions outside of its primary urban space, depicting the diverse topography and environments of its Florida-like state.
Rockstar GamesIn a batch of images quietly released alongside the second trailer, Rockstar teased multiple newly confirmed locations: Ambrosia County, an industrial region filled with billowing pipe stacks; Grassrivers, a swamp where fanboats zip through gator-filled water; Leonida Keys, a beachfront vacation spot lined with yachts and partiers; the dense forest of Mount Kalaga National Park; and Port Gellhorn, a sleazy backwater haunt that’s home to strip clubs and rancid motels.
The characters
Since its first big reveal, one of the most talked about aspects of GTA VI has been its protagonists. While most games in the series focused on a single main character, GTA V broke the mold by introducing three very different playable leads whose stories wove together. GTA VI is also trying something new with a Bonnie and Clyde-like couple players can control named Jason Duval and Lucia Caminos.
As seen in the trailers, Jason is a muscular type who’s popular with the ladies around Leonida Keys. Doing odd jobs (like, you know, drug running and beating money out of people) for a man named Brian Heder, he’s mostly scraping by, living unambitiously as he waits for Lucia to be released from prison. Rockstar’s website has some details, including that Jason grew up around criminals and grifters and served in the Army. From the looks of their relationship and the flavor text on the website, it’s apparent that Jason’s painted as being a supporting partner to Lucia, although he worries about how their future will play out.
Lucia is shown to be a real badass, with her character bio stating that her father “taught her to fight as soon as she could walk.” The exact reason for her prison stint is unknown, but it’s teased as being related to her family, and that her release was due to “sheer luck.” Although she lives with Jason in Leonida, it’s said in her character description that she originally hails from Liberty City, although it’s unclear if she has any relation to characters from previous games.
The duo’s larger story is still a mystery, but it’s clear that they’re both looking for a big score, or series of scores, that can help them move up in the world. Naturally, that’s destined to go sideways.
Rockstar GamesThe rest of the cast looks to include a broad range of supporting characters from across the criminal spectrum. Cal Hampton is a floral-shirt-wearing schlub who’s a close friend of Jason’s. He’s depicted in the trailers as a goofball, but he’s also a conspiracy theorist who spends too much time online, likely soaking up dubious information.
Boobie Ike is an entrepreneurial type from Vice City, who’s looking to turn his low-level criminal connections into more legitimate business ventures including real estate, strip clubs, and breaking into the music biz. His character bio lays it out nicely: “The club money pay for the studio, and the drug money pay for it all.”
Boobie’s latest move is a partnership with a young music mogul named Dre’Quan, whose label Only Raw Records is beginning to pick up steam. Bae-Luxe and Roxy are a rap duo working under the name Real Dimez and are the first big acts signed to Dre’Quan’s label. Their massive social media presence has garnered attention but could potentially become an issue given that everyone around them is knee-deep in criminal ventures.
Lastly, there’s Raul Bautista, a disarmingly charming bank robber whose recklessness will surely spell trouble for everyone. Every GTA story needs a wildcard, and Raul fits the bill. Bet good money on Raul taking on an antagonistic role as the narrative progresses.
Rockstar GamesAll the characters shown thus far fit right in with the tone of GTA games past, but technological leaps in graphics and motion capture make them all look more realistic than ever. Outside of being another scathing parody of gratuitous American culture, GTA VI looks like it could be a more emotionally mature story from Rockstar more in line with the exceptional Red Dead Redemption 2 (2018) than previous GTA games. Their stories are always fun and outrageous, but there’s potential here for GTA VI to tell a genuinely affecting crime caper.
PC version and online components
For everything fans now know about its setting and characters, there’s much more that remains in question. Although the game is currently available to pre-order on PlayStation 5 and Xbox Series X/S, Rockstar still hasn’t announced a version of Grand Theft Auto VI for PC — a move that’s left many concerned. While GTA V also launched as a console-only release in 2013, it was later ported to PC in 2015 where it took on a second life. While PlayStation and Xbox are huge markets for casual players, PC is where GTA Online has thrived thanks to the large scale modding community. Most diehard fans who engage in online roleplay in the game do so exclusively on PC.
There’s also the question of how the game will actually play. Although Grand Theft Auto excels at crafting some of the densest, most complex open worlds in gaming, its kitchen sink approach to gameplay mechanics has always left much to be desired. Moment-to-moment, GTA offers players unparalleled freedom to what they can do, but its driving and shooting controls are generally just fine.
Rockstar GamesWhereas Red Dead Redemption 2 felt like a leap forward for Rockstar in terms of mechanical complexity — its gunplay and movement are far superior to the likes of GTA V — there’s been no word on how GTA VI will improve on its predecessor’s style. Although hardcore fans have mastered the game and bent its physics engine to their will, the game itself feels tired in ways that the next one will need to overhaul.
The biggest question players have is how GTA VI will handle its online component. In the years since GTA V was released, GTA Online has become the game’s main selling point. Consistently updated, GTA Online has kept the game in the zeitgeist with growing mod and roleplay communities and a huge install base of casual and hardcore players, as well as major streaming audiences on Twitch.
Previously, Rockstar hadn’t made it clear whether the current version of GTA Online will be rolled into the new game’s, leaving players to worry whether a decade or more of in-game progress will be walled off from the new experience — or worse, sunset entirely. Sadly, the community’s fears may be warranted. On digital storefronts, the game is listed as being “a single-player experience” — a detail later confirmed by Rockstar Games themselves.
The reasoning for the lack of multiplayer integration is currently unknown, but it may be related to the fact that GTA VI will have an entirely new engine behind it, which would require major changes to the existing GTA Online framework for everything to transfer over. But it’s not impossible. MMO games like Final Fantasy XIV and World of Warcraft have seen generational changes in its tech and evolution while allowing the games’ older content to carry over in some instances.
Rockstar GamesGiven the evergreen popularity of GTA Online, it’s all but guaranteed that the new game will eventually roll out multiplayer features but for now it’s looking like a solo-only experience at launch.
Pre-Orders and Pricing
Alongside the announcement that GTA VI is now available to purchase, new information about pricing and different editions of the game have arrived that have fans concerned once more. On PS5 and Xbox, the base version will cost $80 USD — about 10 bucks more than most AAA games have cost this generation, but not entirely unexpected. Since the launch of Switch 2, Nintendo has pushed the cost of specific titles to $80 on a case-by-case basis. The real issue is what features are being excluded from the core experience.
According to Rockstar, the $100 Ultimate Edition offers exclusive in-game items like weapons, vehicles, clothing, and “action,” with that last bit implying that certain missions or playable content will be locked behind the additional paywall of the premium version. Rockstar’s website lists two of those “side activities” as follows: PTT Youngin$ Illegal Goods Store, which serves as an in-game raid mode to gain unique items, and Classic Car Collection Special Commission — which reads as an ongoing side quest wherein players can discover and restore vintage cars.
GTA is well-known for the various side hustles and slice-of-life mini-games to engage in. San Andreas let players hit the gym to reshape their character’s physique over time. But locking potentially hourslong sections of a game behind a paywall isn’t usually the norm; most other AAA titles price this type of content as clear add-ons rather than marketing them as “exclusive” to the higher-tier edition of the product.
The website also lists five distinct shops and services that are only available in the Ultimate Edition, ranging from car mod shops to hair salons. You’ll literally need to pay an extra $20 to get tattoos on your character. While it’s unclear if players will even visibly see these shops as a tease in-game, it’s plausible that they can be stumbled upon with a message that they can’t be accessed without the purchasable upgrade.
The last big omission saddled with GTA VI’s launch is the news that physical editions of the game will not come with an actual disc. Rather, any boxed copy purchased at retailers will come with a download voucher — an extremely rare and anti-consumer decision, meaning it can never be shared or resold. It might seem like a non-issue to some, with some estimates suggesting digital copies make up nearly 85 percent of video game sales, the lack of a physical disc means users with poor internet connections will be faced with no alternatives for accessing a title that’ll likely be hundreds of gigabytes.
Rockstar Games was quick to respond to criticisms, stating that physical editions will include a disc in the months following launch, and given the unparalleled hype surrounding GTA VI, the digital-only scenario is unlikely to impact sales in any meaningful way. Still, the option would be nice. The reasoning for the decision is unclear, although it could be a means to prevent leaks, as brick-and-mortar stores and online retailers often break their street date once shipments are in-hand.
Regardless of how it plays out, it’s a given that when it arrives, Grand Theft Auto VI is going to make a colossal splash. After more than a decade of hype and building on its predecessor’s status as one of the most successful and lucrative pieces of media ever, GTA VI has plenty of runway to make its own mark on pop culture. The hardest part will be waiting; just a few more months go.
Editor’s Note: This story was originally published in May 2025. It was updated on June 26, 2026 with pre-order and new content details.








Fans cheer in the streets of Port-au-Prince on Nov. 18, 2025 as Haiti celebrates qualifying for the World Cup.


Hoyt Richards as a young man.
IO Interactive*
IO Interactive*
We’ve Been Thinking About Animal Sexuality All Wrong
I want to take you back to the year 2008, when New York City’s Museum of Sex launched an exhibit on the sex lives of animals. The exhibit ran for a full decade, and I had the chance to check it out about a year or so before it closed in 2018. The Sex Lives of Animals exhibit is, in fact, where I learned that ducks possess massive, corkscrew-like penises. But duck genitalia aside, the Museum of Sex’s intention, nearly 20 years ago, was to reveal the “astonishing array” of sexual behaviors animals routinely engage in, from kissing to hugging to, well, everything else. And definitely not always male-on-female.
As many props as I give the Museum of Sex for teaching me so much about what goes in broad daylight among the literal birds and bees, I also have to acknowledge what a bummer it is that such an exhibit would probably not be permitted in a place where they don’t sell vibrators and lube in the gift shop. And how disappointing it is that the truth about cats and dogs, if you will, has not become more widely accepted.
When it comes to the gender and sexuality of animals, the truth is not only out there — it’s actually been staring us in the face for years. The problem is, mainstream science and society have been slow to move away from the narrative that all animals copulate only for reproduction, any same-sex activity is purely anomalous (and unnatural), and every species is male-dominated. Now, a new documentary called Second Nature: Gender & Sexuality in the Animal World is working to dispel those myths — and, ideally, popularize them to a greater extent.
Narrated by Elliot Page, Second Nature more than does its homework by interviewing a handful of in-the-know scientists who have built lengthy careers studying the diversity of sex and gender behaviors of a range of species, from primates and birds to fish and reptiles. And there certainly is a lot to unpack. In addition to the facts themselves, Second Nature asks a few important questions: Why isn’t this information taught in basic biology classes or included in zoo books? Why do humans insist on projecting their own binary narrative of gender and sexuality — that males are aggressors, females are coy, and sex is only for procreation — onto our animals neighbors?
The answer is pretty simple: in order to understand the world around us, the easiest and simplest thing to do is to apply our societal framework. Historically speaking, those who research and study animals are prone to projecting their ciscentric, patriarchal ideas into animals, despite lots of evidence to the contrary.
Anyway, now that I’ve watched Second Nature, I can rattle off some very cool facts: Dolphins have homosexual sex — a lot — as do penguins and black swans. Also regarding penguins, those seabirds frequently form pair bonds of the same sex to parent little penguin chicks. Bonobo females frequently use sex to resolve conflicts via “genital rubbing,” and males can have sex with each other via “penis fencing.” Bonobos also operate in a matriarchal society. About half of the sex capuchin monkeys have is homosexual.
Speaking of those crazy-dicked ducks, get this: Female ducks possess vaginas with two to three pouches that may lead nowhere; beyond the pouches lies a labyrinthian spiral. When ducks mate, it’s the female who decides which male she’ll allow to deposit sperm in the spiral, but that’s only if she decides to relax her muscles enough. If and when a male duck tries to force himself on a female — and that definitely happens — her vaginal pouches actually prevent the sperm from getting anywhere.
What else? Well, female golden lion tamarins have harems of unrelated males, all of whom she mates with. And I think we all are pretty familiar with the tale of the seahorse, where males become pregnant and give birth.
A lot of this information initially found an audience in Dr. Joan Roughgarden’s 2004 book Evolution’s Rainbow, which looked at evidence from birds, fish, and mammals to push back against the Darwinian sexual selection theory, which proposed that male-male competition, or intrasexual selection, was a method for successful mating. (Basically, the strongest and most aggressive male gets to mate and pass on their genes.) Charles Darwin also proposed that intersexual selection involved females evaluating and choosing males with whom to mate based on specific traits, such as a colorful peacock plumage.
When Roughgarden, a Stanford evolutionary biologist who is prominently featured in Second Nature, argued against these long-accepted Darwinian theories, she was met with some horrific pushback. The reviews were “nasty,” she recalls in the documentary. Other reviews said that there was a “gay agenda” at work. (Dr. Roughgarden is a trans woman.)
We tend to forget that in Victorian England, when Darwin first proposed the theory of evolution, religious leaders weren’t having it. Generally speaking, religious leaders in the 1800s resisted Darwinism because they felt it contradicted the Genesis creation story (though some were comfortable with the idea of Christian Darwinism, which proposes that God utilized biological evolution to create all life). Catholic leadership felt Darwinism could explain physical biology but threatened the existence of unique human souls. Ultimately, leaders in Christianity felt Darwinism reduced human life to something purely mechanical and soulless, and therefore Godless.
It wouldn’t be until the 1870s — nearly two decades after Darwin published On The Origin of Species — that the scientific community and other educated groups widely accepted evolution as fact.
In Second Nature, scientists theorize that Darwin couldn’t help but impose his own heterosexual ideations on animal reproduction, mainly that animals only copulate for the purposes of reproduction, with males being the aggressors and females fluttering their eyelids behind lace fans, or something.
In more recent years, as the scientific community became more diverse, there came a fresh wave of observations about animal behavior and the evolutionary reasons behind them. For instance, social animals like bonobos and chimpanzees use sex as a means of reconciliation, which allows for a peaceful, cooperative existence. (If sex were primarily achieved through aggression, that would probably result in more volatility, injuries, and death, which doesn’t sound ideal for any community’s survival — animal, human, or otherwise.)
“Humans project ourselves onto nature all the time, and have been doing it forever — just look at any myth,” Second Nature director Drew Denny tells Rolling Stone. “We love creating colorful explanations for natural phenomena, but often do so at the peril of totally innocent people. Remember when all left-handed people were controlled by Satan? I bet you know several lefties who are not, in fact, Satanists.”
Denny thinks it would benefit all of us to take a bird’s eye view (pun intended) of history and remember the myriad stories we’ve told each other over the years in an attempt to explain the unexplainable. If humans and our inventions are inherently fallible, then it’s reasonable to figure that our stories are too. “Our little projections — even our longest standing myths — are nothing compared to the billions of years of evolution that have led us to this moment,” Denny says.
Of course, animals don’t really need us to understand the full spectrum of their gender and sexual experiences — they’re all doing just fine living their lives, fencing penises, same-sex pair bonding, and changing sexes in order to preserve their existence. Really, by peddling outdated narratives about the way animals relate to each other will only hurt one species: our own.