Skip to content
Search

‘Star Wars Outlaws’ Ditches the Jedi to Be a Game About Scoundrels

‘Star Wars Outlaws’ Ditches the Jedi to Be a Game About Scoundrels

At the entrance of Ubisoft’s Massive Entertainment headquarters in Malmö, Sweden, two stormtroopers are checking credentials with blasters ready. Later, they’ll be demoted to serving coffee, but for now, the security is warranted, as developers are preparing to finally show off their new game, Star Wars Outlaws.

Filing into the padded listening room, attendees are met with an enormous screen positioned above a sprawling audio board. As the lights dim, the theatrical rumbling of the Dolby-powered bass kicks in so strongly, people’s eyeballs begin to hum. 


With a bang, a starship shoots across the frame. In the cockpit is a woman — the game’s heroine Kay Vess — and everything’s going wrong. Frantically trying to escape pursuit, laser blasts roaring by, she makes a rough landing on a planet’s surface. In just under two minutes, the sequence delivers all the matinee bravado expected of a Star Wars film, but it’s just a taste of what’s to come. This is the beginning of the “scoundrel experience.”

Throughout the two-day tour, it’s a turn of phrase that comes up frequently, and serves as the mission statement for what Star Wars Outlaws — out Aug. 30 — wants to achieve.

As explained from the onset, the goal of the game was to focus exclusively on the types of characters that embody the everyman (read: non-superpowered) aspect of Star Wars canon, namely Han Solo. While most game developers are looking to embrace the power fantasy of the Jedi, with wild lightsaber combat and destructive Force abilities, the people behind Outlaws wanted to go back to the basics with good old-fashioned blasters.

To get there, Outlaws centers on the exploits of a new protagonist named Kay Vess, a petty thief from the casino city of Canto Bight, previously introduced in Rian Johnson’s 2017 film The Last Jedi. Down on her luck, Kay finds herself looking for one big score that she can use to get out of the worker-district slums and explore some of that galaxy she’s heard so much about. The job goes sideways, leaving Kay indebted to a fixer and smuggler named Jaylen. Clearly, her only way out is a heist.

The game’s creative director, Julian Gerighty, likens Kay’s situation to what made Han Solo such an icon; they’re both underdogs, albeit in different ways.

Concept art of Kay Voss and her sidekick, Nix, on the newly created moon of Toshara

“When we started thinking about this character,” Gerighty says, “[It] was more about the relatability angle and the fact that they weren’t perfect. When we discover Han Solo, he’s the coolest guy in the world. Kay is much less than perfect. She’s a street thief, she’s struggling to survive, she’s not confident. She gets thrown into this adventure where she ends up tangling with some of the biggest crime syndicates in the galaxy.”

Those syndicates include the Hutt Cartel (led by everyone’s favorite blob Jabba), the Pyke Syndicate, the Ashiga Clan, and Crimson Dawn, whose leader Qi’ra was previously portrayed by Emilia Clarke in Solo, although the actress doesn’t reprise the role for the game.

The syndicates, along with the Empire, present a persistent threat to Kay as she’s forced to go back on her shaky allegiances when new opportunities and imperatives present themselves. As players make decisions that piss off the various powers in each region, they can build up a GTA­-style wanted level, cutting off access to certain gang-controlled spaces and, eventually, landing bounties on her head that lead to unexpected ambushes.

The use of existing characters to bolster the storytelling in Outlaws seems like a layup. After all, what is modern Star Wars if not a cavalcade of cameos with some new bits peppered in? But the team at Massive, including narrative director Navid Khavari, who previously oversaw the writing for the Far Cry series, saw the game as an opportunity to view the galaxy and its famous inhabitants through the eyes of their newly created characters.

Like any good thief on a hero’s journey, Kay mostly stumbles her way into a larger world.

“[We had] a bit of a mantra like, ‘Kay is us, right?,’” Khavari says. “In that she’s gonna be kind of irreverent to these locations and these characters like Jabba or Q’ira. These aren’t people that are special to her in any way. But not too much, because she also has that wonder in her of [having] never experienced the broader galaxy.”

The ability to recontextualize the world of Star Wars also extended to the locations. Billed as the first-ever truly open-world Star Wars game, Outlaws allows players to explore not just huge swaths of any one city or planet, but travel almost seamlessly between destinations across the galaxy. The full scope of the game encompasses five celestial bodies, including the planets of Cantonica, Akiva, Tatooine, and Kijimi, all of which have been introduced in previous Star Wars lore, as well as Toshara, an entirely new moon created by the devs.

For those well versed in the lore, some of those planets may ring a bell, but you’d be forgiven they didn’t. While the sandy dunes of Tatooine are essentially visual shorthand for Star Wars, three of the others were only recently introduced, and their minimal exposure allowed the devs to flesh them out aspects previously only known to Lucasfilm. 

“There’s so much depth to the research done for each of those movies, so much that isn’t explained,” Gerighty explains. “[If] you dig deep in with the art [books] or in conversations with the crafts people working on those movies, you can inform a huge amount in terms of narrative as well. So this glitzy casino city [Canto Bight], that is really a tale of two cities, because there’s a worker’s district, they’re the oppressed. [There’s] really cool stuff that we could explore a little bit more.”

As the first open-world ‘Star Wars’ game, there’s tons to explore across the five locations.

According to Gerighty, the people behind the game had figured the original trilogy was off limits for video game developers to add to — and assumed their partners at Lucasfilm were going to feel the same. From their early talks, Lucasfilm had originally wanted the game to be set during the High Republic, the heyday of the Republic prior to the prequels, which is the setting for various novels and the latest Disney+ series The Acolyte. That changed during the formal pitch meeting.

“When they heard our pitch, they turned to one of four guys who hold all of the Star Wars lore — The Holocron, they call them,” Gerighty says with a laugh. “He goes into himself, and he goes, ‘You know what, undeniably, there’s this one-year period between Empire Strikes Back and Return of the Jedi that is perfect for this story.’ Because the Empire just beat the rebels on Hoth, the galaxy’s in turmoil. They’re grabbing more and more power, but this chaos that ensues allows the syndicates to really thrive.”

With the setting in place, the team at Massive got to work delving through decades of assets, art books, and lore provided by Lucasfilm to recreate the look and feel of the original trilogy to the smallest detail. But that doesn’t just mean the location or character design, but the actual visual direction of the films, studying the styles of not just George Lucas, but directors Irvin Kershner (Episode V) and Richard Marquand (Episode VI) whose work defined much of what people know about Star Wars. They also looked at the work done on films like The Force Awakens and Rogue One, which themselves slavishly recreated the OG feel of the franchise for a modern era.

“The original trilogy is such a good example of universal storytelling,” says associate narrative director John Björling. “It’s incredibly cinematic, fluent in cinematic language. I mean the fact that you don’t really need to know much about Star Wars to kind of understand what is actually going on, because the characters are so strong and the conflict that is going on in every scene is just so accessible.”

With bounties on her head, Kay will need to play nice with syndicates for protection.

Massive’s attention to visual mimicry extends from recreating the actual anamorphic lenses used in Seventies and Eighties to give the game a super widescreen frame with warped edges, to literally blocking and filming cut scenes in ways that mirror how the movies were shot. But the team also wanted to ensure that it didn’t just look like Star Wars, but felt like it, too. A huge part of that was nailing the naturalistic delivery of the dialogue in the script.

“There was something that [emerged] as we were developing the story early on,” Khavari says. “We were trying to squeeze in jokes, sarcastic quips, things like that — and it wasn’t working. And when we were going back to the original trilogy, we realized a lot of the humor is coming from situations where they find themselves, and how they react.”

As an interactive experience, Star Wars Outlaws plays well enough. Based on the hands-on demos, it functions like any number of third-person shooter games like Uncharted blended with the open-world design that Ubisoft has cemented over the last two decades with the Assassin’s Creed and Far Cry series. With sessions limited to controlled slices of the early game (with a literal countdown timer that pulls the kill switch when the clock hits zero), it’s hard to gauge how the larger experience plays until the full version is available to preview. But the gameplay itself isn’t really the big question, it’s more about who the target audience is.

When individuals across all departments divulged their favorite Star Wars films in casual discussions and interviews, a clear trend emerged. Empire was the de facto answer, followed by Rogue One and A New Hope as secondaries. Solo only crept up once, which was a surprising omission given that the game itself shared much of the same DNA as the scoundrel-driven heist flick and select team members even worked on the film. The prequels, on the other hand, felt more like an elephant in the room.

Players will dog fight and travel to and from planets’ surfaces in real-time.

Little was discussed of the prequels during conversations with the devs — and for good reason. Despite modern Star Wars shows like Obi-Wan and Ahsoka, as well as games like Respawn’s Jedi series, picking up on narrative threads and characters from the end of the prequel era, they genuinely have little place in the vision being pushed by Massive.

“I think the Skywalker Saga is the most Star Wars out of all the Star Wars,” says Björling. “[But] once you start going into the crime syndicates and the relationships with the Empire, Imperial corruption, all of that, you realize no one is missing a Jedi story in this.”

What’s more interesting is how much of the sequels play into the different aspects of the game. Famously divisive, the late 2010s trilogy of The Force Awakens, The Last Jedi, and The Rise of Skywalker haven’t really seen much attention in either games or new media. After 2019’s The Rise of Skywalker, specifically, which disappointed fans and critics alike, Disney and Lucasfilm seemingly pulled the plug on anything related to the furthest part of the Star Wars timeline, instead going back to the periods most fans across generations seem to still have an affinity for.

This makes Kay’s home of Canto Bight a bold inclusion. The decision to use the casino city, the setting of one of The Last Jedi’s most controversial subplots, could easily be chalked up to mandates by Lucasfilm. But it also opens the door for the developers to color outside the margins of the OT, while adding to the generally untapped corners of the Star Wars universe that have otherwise been left to collect dust.

It remains to be seen if Outlaws will do anything meaningful with its canvas in service of the sequels, but for fans of the old films or just those who are exhausted by the oversaturation of Jedi-centric stories, there’s a special kind of appeal to going back to the more average Joe aspect of Star Wars. It’s time to bring back scoundrels. At the very least, that’s what Star Wars Outlaws aims to do.

More Stories

Get to know: The.97, Toronto's most prolific director
Mihailo Andic

Get to know: The.97, Toronto's most prolific director

With over two hundred music videos directed in a single year and a growing creative empire, The.97 has become a defining force in Canadian visual culture. His work with artists like Coi Leray, Fridayy, Chris Brown and Yung Bleu has earned international recognition, and his influence continues to expand far beyond Toronto. We sat down with him to talk about his journey, his creative discipline and what it takes to build a legacy in today’s visual landscape.

Rolling Stone: You recently did a panel with Gary Vee’s VaynerMedia at their New York office. That is a major crossover moment between creativity and business. How did that come together, and what was that experience like for you?

The.97: Gary DM’d me personally one day, completely out of the blue. It caught me off guard because I had followed his content for years, and seeing him recognize my work meant a lot. He invited me to his New York office, and that visit turned into something much bigger. I met Mike Boyd and the whole Vayner team, and it instantly felt like I was in a room full of people who understood brand storytelling and creative scale. After that, they brought me to Cannes for their events, and that experience shifted my mindset. You see how the biggest agencies in the world think and how they connect art and commerce seamlessly. It was validating and inspiring. It reminded me that Toronto creativity belongs on that same world stage.

Keep Reading Show less
Cops Who Falsified Warrant Used in Breonna Taylor Raid Didn’t Cause Her Death, Judge Rules

Cops Who Falsified Warrant Used in Breonna Taylor Raid Didn’t Cause Her Death, Judge Rules

A federal judge in Kentucky ruled that two police officers accused of falsifying a warrant ahead of the deadly raid that killed Breonna Taylor were not responsible for her death, The Associated Press reports. And rather than the phony warrant, U.S. District Judge Charles Simpson said Taylor’s boyfriend, Kenneth Walker, was responsible for her death because he fired upon the police officers first — even though he had no idea they were police officers.

The ruling was handed down earlier this week in the civil rights violation case against former Louisville Police Detective Joshua Jaynes and former Sgt. Kyle Meany. The two were not present at the March 2020 raid when Taylor was killed. Instead, in 2022, Attorney General Merrick Garland accused the pair (along with another detective, Kelly Goodlett) of submitting a false affidavit to search Taylor’s home before the raid and then conspiring to create a “false cover story… to escape responsibility” for preparing the phony warrant. 

Keep Reading Show less
Meet the Nigerian Creators Going Global

Meet the Nigerian Creators Going Global

In June, Nigerian comedian Isaac Olayiwola — known as Layi Wasabi on TikTok and Instagram, where he has more than 3 million combined followers — took his first trip to London. There, he had his beloved skit character “the Law” endure U.K. hijinks as if it was his first time as well. In one skit, the Law — a soft spoken but mischievous lawyer who can’t afford an office — bumps into a local, played by British-Congolese creator Benzo The1st. In sitcom fashion, the Law breaks the fourth wall to wave at an invisible but audible studio audience as Benzo watches on, confused and offended. In another, Olayiwola links with longtime internet comedy creator and British-Nigerian actor Tolu Ogunmefun to have the Law intervene in the relationship of a wannabe gangster and his fed up girlfriend. In another, he goes to therapy complaining that he can’t find clients in London (“Everything seems to work here in the U.K.”).

Olayiwola wasn’t in London just to film content — it was a reconnaissance mission, too, sitting for interviews and testing ­­stand-up sets to see how his humor might translate. After breaking out as one of Lagos’ most popular creators, he’s set on becoming a top comic — not just in his region, but in the world.

Keep Reading Show less
‘Black Myth: Wukong’ Is a Hit. But Why Is the Game So Controversial?

‘Black Myth: Wukong’ Is a Hit. But Why Is the Game So Controversial?

The expectations for Black Myth: Wukong have been sky-high since its first reveal back in 2020, which teased an action RPG with breathtaking graphics, set in a world based on the classic Chinese novel “Journey to the West” with a Dark Souls-style wrapping. After six years of development by independent studio Game Science, Black Myth: Wukong was released on Aug. 20 for PC and PS5, causing a stir in terms of sheer number of players amassed in just a few days.

At the time of writing, there are over 2.1 million concurrent players on Steam alone, as well as 132,000 viewers on Twitch watching dozens of streamers playing it. Black Myth: Wukong is, based on numbers alone, a rampant success. Beyond the stats, critical reception paints a mixed picture of a game mired in technical issues on the PC version, and multiple controversies surrounding both its development and the days around launch.

Keep Reading Show less
Here Are the People Who Lost Millions Backing Musk’s Twitter Takeover

Here Are the People Who Lost Millions Backing Musk’s Twitter Takeover

Elon Musk took Twitter private in 2022, but he didn’t do it alone: the deal was backed by his wealthy allies in Silicon Valley, embattled hip-hop mogul Sean “Diddy” Combs, and holding companies based in Saudi Arabia and Qatar, according to a court document ordered unsealed by federal judge on Tuesday, which were first seen by the public late Wednesday night.

The list of shareholders was made public thanks to a motion filed by nonprofit group the Reporters Committee for Freedom of the Press on behalf of independent tech journalist Jacob Silverman, who has argued that the public deserves to know “who owns an important site for public discourse and whether its free-speech fundamentalist majority shareholder is doing business with censorious dictatorships.” Musk’s company, now branded X Corp., had until Sept. 4 to comply with U.S. District Judge Susan Illston’s order to disclose the investors.

Keep Reading Show less